Peloton

Deliverables
Audio UX for Full Product Line, Audio Logo, Audio Brand Strategy, Brand Music
Application
Peloton Bike, Tread, Rower, Gaming, Guide and Advertising

Project Overview

Over the last several years, we’ve been lucky to have Peloton as one of our primary clients. Over the course of the ongoing partnership, we have served as an embedded team member of their UX and Brand Design teams in developing their audio brand strategy and audio ux ecosystem that spans their entire product line (Bike, Tread, Rower and Guide), gaming platform (Lanebreak) and sound logo for marketing across TV and digital platforms.

The Sound of Exertion

After our initial discovery phase, we began our design phase by focussing on the Startup sound that would be used across all products and also as a sound logo for marketing use. The startup sound was the foundational element that we crafted different concepts of how Peloton’s design principles could come to life while also exploring the sound of exertion that is an integral part of the workout experience. We also wanted to explore using sounds recorded from the product in our designs in a tasteful way that builds a direct line back to the flagship product that put Peloton on the map.

 

Startup Sound Elements

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    Texture and Breath

    Illustrating the deep inhale and exhale of exertion

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    Heartbeat

    Supporting the two note melody speaking to the thrill of pushing oneself

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    UX Language

    Two note melody that is the foundational timbre and key signature of ux language

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    Pedal Clip

    Punctuation that ties directly back to the flagship product

The Startup Sound was the perfect starting point for setting a foundation in design. This is what users first hear when logging in and will also hear as a Sound Logo in campaigns driving recall and setting the tone for the brand all up.

 

 

Design Principles

Working alongside the ux and brand team, we decided to focus our efforts into communicating four core design principles that guided us to design a holistic system spanning product, marketing and gaming while remaining flexible for each intended touchpoint. We initially set our focus on designing for Guide which was Peloton’s newest TV connected device. This set a strong foundation for the audio ux language could then be adapted to other products.

Spanning the Ecosystem

Once we finalized design for Guide, we pivoted to Rower, Tread and Bike. Seeing that the core brand and ux language was established, it became a smooth and easy task of finding areas where we could reuse, or modify, existing design to fit in the right context of different interactions for different devices. This allowed us to maintain a holistic design system that had enough flexibility for its intended device and exercise context.

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    Purpose Built

    Tactile, minimal palette designed to add feel and inform

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    Kinetic & Dynamic

    Use of motion and musicality for hero and brand moments

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    Premium

    Design with a clear, weighted feel

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    Accessible

    Understandable alerts and warnings for low vision users

Various UX

 

 

 

 

 

 

 

 


 

Lanebreak Gaming

As we were wrapping up the audio ux for Peloton, they pulled us into working with them on their new foray into gaming on Bike and Tread.  We worked alongside Peloton’s ux team and their extended gaming partner to create the menu music, menu ux and in game sound design for Lanebreak that helped to bring the game to life.

More in depth case study of Lanebreak in the Work section of our site.

Extending the DNA to Gaming

The approach of creating sound for gaming is typically very different from creating brand or ux sound, but we saw this as an opportunity to extend the Peloton brand palette and add a bit more color and dynamics to engage the players of Lanebreak. Menu music was designed to get the player into a more focussed headspace before joining their workout.  Audio UX uses the foundational palette as all Peloton ux while adding some texture and reactivity for exciting moments like starting a game. The in game sound design is where we took a departure to really support game play with something rich and ethereal supporting the futuristic, space like environment.

Menu Music & UX

 

Music & Sound Design